<ParticleSystem name="weather" creationThreashold="100" partsPerEmiter="2000" cache="5" mapCollisions="true" camera="normal" blending="Alpha">
	<!-- Decscribes the particle itself -->
	
	<Particle fileName="rain.png" clip="0,0,16,16" lifetime="250">
		<Mass minValue="0.01" maxValue="1"/>
		<Color birth="150,150,150,50" death="150,150,150,0" analogy="futureValue"/>
		<Scale birth="0.8,0.8" death="1.1,1.1" variation="0.3"/>
		<Angle min="0" max="180"/>
	</Particle>
	<!-- 
	Decscribes the particle emiter 
	radius - a vector that describes the radious inside wich the particles are created.
				if 0,0 all particles will be created at emiter position.
	relPosition - used by effects like weather where a spefic position is not specified.
	offscreen - if true the particles will exist and update even if they are not visible.
	updateType - describes the method which particles will use to update and die.
				-> clip The provided clip will be used. If a particle is outside this clip it will die.
				-> time Lifetime will be used
				-> both
	-->
	<EmiterPrototype radius="800,0" relPosition="400,-5" offscreen="true" updateType="time">
		<!-- <Circle radious="1000"/> -->
		
		<InitialForce>
			<MinValue force="0" direction="90"/>
			<MaxValue force="0" direction="90"/>
		</InitialForce>
		
		<InitialVelocity>
			<MinValue force="25" direction="85"/>
			<MaxValue force="30" direction="95"/>
		</InitialVelocity>
		
	</EmiterPrototype>
	
</ParticleSystem>